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AI workflows/Personal Projects


🤮 AI Slop Manager Final v001 - Automatised Agentic ComfyUI workflows
AI Slop Manager is not just another wrapper—it is a heavy-duty, locally hosted orchestration engine built for serious AI production.
Designed to sit on top of ComfyUI and Ollama, it replaces the chaotic "spaghetti node" interfaces with a sleek, modular Gradio 4 dashboard.
4 days ago


Alternate version for CorridorKey
I haven't had the chance to test the Corridor Crew team's latest CorridorKey yet, due to resource constraints, so I focused on what I could achieve with my 16 GB RTX 4070 Ti Super using ComfyUI. While the results for the Roto (U2net-humansegmentation) were not quite satisfying, I managed to achieve some interesting results by combining ControlNet and the Wan2.2 video model. Since I did this test there is an option to make it work with lower VRAM testing still in progress
Mar 17


Experiment with Gaussian Splat (from Houdini) + WAN22 (ComfyUI)
1. GaussianSplat(Sharp) pointcloud used as TransitionMask, rendered in Houdini 2.Generated concept with ControlNet in ComfyUI FLUX 3.Additional Character with ControlNet generated in ComfyUI WAN22 #GaussianSplatting hashtag#Houdini hashtag#comfyui hashtag#WAN22 hashtag#FLUX hashtag#GenerativeAI hashtag#CreativeTech hashtag#SideFX
Mar 10


Image to Textured 3d Mesh and Simple Crowd - Houdini with Trellis2
I’ve been experimenting with merging AI and VFX workflows for nearly 3 years now, and the progress is nothing short of incredible. My focus has been primarily on the ComfyUI – Houdini ecosystem. Thanks to the Houdini ComfyUI Bridge (developed by Rafael Drelich and Anatolii Iudanov), I’ve built a prototype to test the Trellis2 model—now fully integrated within Houdini. The goal was to Generate a Textured 3D Mesh, based on a single image. While automated segmentation is still a
Feb 3


Houdini Rhino Project
ComfyUI Tests
Jan 3


Nov 30, 2025
VFX Projects
VFX Projects
Game Cinematic
Cinematic Projects

Most recent Posts


🤮 AI Slop Manager Final v001 - Automatised Agentic ComfyUI workflows
AI Slop Manager is not just another wrapper—it is a heavy-duty, locally hosted orchestration engine built for serious AI production.
Designed to sit on top of ComfyUI and Ollama, it replaces the chaotic "spaghetti node" interfaces with a sleek, modular Gradio 4 dashboard.


Sárkányok Kabul felett - 2025
IMDB: Sárkányok Kabul felett Company: Spectral Studios Title: Lead/Senior FX TD TASKS: PDG Paper Setup/sim Procedural PDG Paper simulations Related Articles, BreakDowns, Trailers


NCIS: Tony & Ziva - 2025
IMDB: NCIS Tony and Ziva Company: Spectral Studios Title: Senior FX TD TASKS: RBD Destruction Debris, Smoke Setup/Sim Pyro Explosion setup/sim Related Articles, BreakDowns, Trailers / Trailer Shot


Rise of the Raven - 2024
IMDB: Rise of the raven Company: Spectral Title: Senior FX TD and Developing Houdini Crowd Pipeline and workflow TASKS: Creating RBD,...


Rebel Moon Part 2 - 2024
IMDB: Rebel Moon Part2 Scaregiver Company: WetaFX Title: Remote FX TD Tasks: Co2 Gas Emission Setups/Sim Pyro Fire / Explosion Setup/Sim...


Experiment with AI Part 01 (Houdini Masks, ComfyUI, Stable Diffusion 1.5, ControlNet, Stable Video Diffusion) - 2024
It's amazing how much AI has developed in the last years, although it is not yet VFX production ready, but I think it will be somehow integrated into the workflow in the upcoming years. Mostly I'am working in Houdini and almost every VFX related idea can be solved in it , in a procedural way. I was happy when I found ComfyUI where we can tweak the AI content similar way, so I thought i'd start exploring its limits and also the limits of my laptop. (Currently I have a NVidia G
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